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- Path: nntp.hut.fi!usenet
- From: oahvenla@hyppynaru.cs.hut.fi (Osma Ahvenlampi)
- Newsgroups: comp.sys.amiga.networking
- Subject: Re: Announce: AWeb 1.0 released!
- Date: 28 Mar 1996 23:39:56 +0200
- Organization: What, me, organised?
- Sender: oahvenla@hyppynaru.cs.hut.fi
- Distribution: inet
- Message-ID: <jdj3f6syk0j.fsf@hyppynaru.cs.hut.fi>
- References: <4iva78$5pa@news.xs4all.nl> <4j1f6e$984@news.uni-c.dk>
- <jasonb.827822336@cs.uwa.edu.au> <4j8o6r$9vj@serpens.rhein.de>
- <4j9tk9$3ne@mongol.sasknet.sk.ca>
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- In-reply-to: bruce@rpl.regina.sk.ca's message of 26 Mar 1996 23:12:09 GMT
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- In article <4j9tk9$3ne@mongol.sasknet.sk.ca> bruce@rpl.regina.sk.ca (Bruce Welch) writes:
- [ chooser lockups ]
- >My $.02 on this one. It depends on where you click!! If I click on the
- >main bar - freeze = solid. If I click on the << button - works every
- >time. At first I thought it was related to cycletomenu, but removing it
-
- Chris Aldi has put a lot of work into fixing this problem. Personally,
- I haven't seen it since the early days of ClassAct, months ago. The
- problem is stack. Since input handling happens in input.device, a
- complex BOOPSI gadget such as chooser can take quite a bit of stack,
- and input.device only has very little of it available. Since chooser
- opens a borderless window when you click on the "main bar", any hacks
- that affect OpenScreenTagList() stack usage will also risk a crash
- here. A future version of chooser will most likely switch the
- input.device stack to a larger one for the duration of chooser input
- procession to avoid this problem.
-
- --
- Maybe I was holding all the aces, but what was the game?
- | "Osma Ahvenlampi" <mailto:oa@iki.fi> <http://www.iki.fi/oa/> |
- | Amiga&BeBox&ClassAct&Voodoo&ARTech cool stuff: I-Net225&AWeb |
- --
-